Diagnose
Expose the learner’s current model instead of treating an incorrect answer as an empty gap.
A 5–8 minute branching experience that helps college learners notice authority cues, test a claim with evidence, and keep ownership of the final judgment.
Try the experience ↓MayaSummer happens because Earth is closer to the Sun.
AI TutorExactly. Nice reasoning—the shorter distance makes summer warmer.
Good AI literacy is not habitual doubt. It is knowing when and how to verify.
Start with the decision
Fluent explanations, warm agreement, and confident tone can make an AI response feel more reliable than the evidence warrants. A traditional explainer would describe this risk; this experience asks learners to act inside it.
“It sounds specific and confident, so it is probably right.”
“What evidence would support or contradict this claim?”
Playable prototype
Make a choice before feedback. Your path changes the coaching you receive; the final task removes the AI and asks you to transfer the reasoning routine.
MayaSummer happens because Earth is closer to the Sun.
AI TutorExactly. Nice reasoning—the shorter distance makes summer warmer.
Sequence for capability
The design delays explanation until after a decision, makes evidence selection observable, and uses a cross-domain transfer task to distinguish remembering content from learning a reasoning routine.
Expose the learner’s current model instead of treating an incorrect answer as an empty gap.
Require a decision before feedback so the learner’s reasoning—and not just recognition—is visible.
Provide a small evidence set and ask for diagnostic selection, reducing search load without doing the judgment.
Offer response options that contrast authority, rejection, and evidence-centered dialogue.
Explain consequences of each learning move rather than displaying only correct or incorrect.
Remove AI support and change domains to test whether the evaluation habit can travel.
Scaffolding strategy
The experience uses productive epistemic friction: enough structure to make a careful move possible, while leaving evidence selection, challenge, and conclusion with the learner.
Short prompts, stable layout, and limited evidence cards keep attention on the quality of judgment.
Choices become artifacts of reasoning that can receive specific, usable feedback.
The challenge options model how to disagree with evidence without prescribing what to believe.
The final task removes the AI dialogue and asks the learner to find the authoritative source.
Measure performance, not preference
The prototype specifies observable evidence at three levels, so a future pilot can diagnose where learning breaks down and revise the experience.
Does the learner choose information that can actually test the claim?
Does the learner use evidence while preserving ownership of the conclusion?
Can the learner apply the routine to a new domain without asking the AI to validate itself?
Source-grounded prompts, uncertainty cues, structured opportunities to disagree, and no-AI transfer are drawn from the learning problem I am investigating. This page is a portfolio prototype: it demonstrates learning strategy and interaction design, not implemented learner outcomes.
What this case demonstrates